Benefits
- Combine cinematic storytelling with immediate playable action
- Create sustained pressure through enemies and a timed objective
- Deliver responsive movement and weapon handling
- Build a reusable foundation for additional levels and encounters
Fareed TahirLead XR EngineerA cinematic first-person shooter built around urban combat, responsive controls, enemy AI and a time-critical mission.
Overview
The game
Pathopurge opens with a cinematic sequence in which the main character attempts to escape pursuing enemies before deciding to fight back. Level 1 then places the player in a detailed city populated by hostile characters.
Armed with guns and combat equipment, the player must eliminate every enemy before time expires. Patrol, pursuit and attack behaviours create an active battlefield, while dynamic effects and responsive first-person controls support the combat experience.
My contribution
I developed the complete game in Unity, including its cinematic introduction, FPS controls, enemy navigation and combat AI, weapons, objective flow, timer, completion logic, environment integration and effects.
Benefits
Features


Quick answer
Fareed Tahir develops gameplay systems, intelligent enemies, levels, cinematics and optimized interaction loops for Unity games.
Contact Fareed