Fareed TahirLead XR Engineer

Game Development · 3D FPS

Pathopurge

A cinematic first-person shooter built around urban combat, responsive controls, enemy AI and a time-critical mission.

Outcome
A complete cinematic FPS gameplay experience
My scope
Complete game design and development
Services
Gameplay, cinematic, AI, combat and level development
Technology
Unity 3D, C#, FPS Controller, AI Navigation
Platform
3D desktop game

Overview

A story-driven escape becomes a fight for survival.

UnityC#Enemy AIFPS controls

The game

Pathopurge opens with a cinematic sequence in which the main character attempts to escape pursuing enemies before deciding to fight back. Level 1 then places the player in a detailed city populated by hostile characters.

Armed with guns and combat equipment, the player must eliminate every enemy before time expires. Patrol, pursuit and attack behaviours create an active battlefield, while dynamic effects and responsive first-person controls support the combat experience.

My contribution

I developed the complete game in Unity, including its cinematic introduction, FPS controls, enemy navigation and combat AI, weapons, objective flow, timer, completion logic, environment integration and effects.

Benefits

  • Combine cinematic storytelling with immediate playable action
  • Create sustained pressure through enemies and a timed objective
  • Deliver responsive movement and weapon handling
  • Build a reusable foundation for additional levels and encounters

Features

  • Cinematic opening sequence
  • Detailed urban combat environment
  • Enemy patrol, pursuit and attack behaviours
  • Weapons, combat effects, timer and level-completion logic
Pathopurge urban first-person shooter gameplay
Urban FPS combat supported by enemy navigation and mission logic
Pathopurge city environment and enemy encounter
City level environment and action gameplay
Industry
Games and interactive entertainment
Role
Complete game developer
Technology
Unity, C# and AI Navigation

Quick answer

Need a complete Unity action game?

Fareed Tahir develops gameplay systems, intelligent enemies, levels, cinematics and optimized interaction loops for Unity games.

Contact Fareed