This project implements a VR-based visualization system for Gaussian Splatting renders, enabling real-time placement within a passthrough mixed reality environment. Users can import splat datasets and interactively manipulate transforms including position, rotation, and scale using VR controls. The system supports spatial anchoring, allowing accurate placement on real-world surfaces such as walls, floors, and furniture.
Compared to traditional 3D asset pipelines, Gaussian Splatting provides high-fidelity scene reconstruction with significantly reduced modeling time and resource overhead, making it suitable for rapid and realistic environment visualization.
Benefits
Review high-fidelity captured scenes inside a real environment
Reduce manual modeling effort compared with traditional asset pipelines
Place visualizations accurately against physical surfaces
Iterate quickly by importing and transforming splat datasets
Features
Gaussian Splat dataset import
Position, rotation, and scale manipulation
Passthrough mixed-reality placement
Spatial anchoring on walls, floors, and furniture
Gaussian Splat VR Real-time placement and inspection of Gaussian Splat scenes in mixed reality
Year
2026
Industry
3D Visualization
Outcome
Real-time placement and inspection of Gaussian Splat scenes in mixed reality
Quick answer
Need a VR developer?
Fareed Tahir designs and develops production-focused immersive experiences in Unity, AR, VR, WebAR and interactive 3D. Remote collaboration is available worldwide from Lahore, Pakistan.