Fareed TahirLead XR Engineer

Computer Vision

Real-Time AI Motion Capture in Unity 3D

A markerless motion-capture system that detects human poses and gestures in real time and retargets them onto a rigged 3D character in Unity.

Outcome
Responsive, markerless full-body motion and gesture retargeting from a standard camera to a Unity 3D avatar
Client
EggyStudio Research & Development
Services
Computer Vision Development, Pose & Gesture Recognition, Unity 3D Integration, Character Motion Retargeting
Technology
MediaPipe Pose, OpenCV, Python, Unity 3D, C#, 3D Rig Retargeting
Platform
Mobile and Desktop Applications

Overview

A live vision pipeline translates human landmarks and recognized actions into expressive 3D character movement.

MediaPipe PoseOpenCVPythonUnity 3DC#3D Rig Retargeting

The Brief

The project demonstrates a markerless motion-capture and gesture-recognition pipeline for mobile and desktop applications. A live camera feed is processed frame by frame to extract human body landmarks, draw a tracking skeleton, and recognize actions including walking, clapping, squatting, kicking, hand gestures, and idle movement.

The resulting joint coordinates and action states are transmitted into Unity, where a C# retargeting layer maps the performer’s movement onto a rigged Japanese anime character. The architecture can support interactive VTuber avatars, fitness applications, games, virtual production, and markerless AR or VR controls without specialist mocap hardware.

Benefits

  • Capture full-body movement without suits, markers, or specialist depth hardware
  • Enable interactive avatars and VTuber experiences from a standard camera
  • Reuse pose and gesture signals for fitness, games, AR, and VR interaction
  • Support real-time Unity experiences through a modular vision-to-engine pipeline

Features

  • Frame-by-frame MediaPipe Pose landmark extraction and skeleton overlay
  • Real-time classification of walking, clapping, squatting, kicking, gestures, and idle states
  • 3D joint-coordinate processing through Python and OpenCV
  • Unity C# interoperability with live bone-transform retargeting
  • Markerless tracking architecture for conventional mobile and desktop cameras
Real-Time AI Motion Capture in Unity 3D Responsive, markerless full-body motion and gesture retargeting from a standard camera to a Unity 3D avatar
Real-Time AI Motion Capture in Unity 3D Responsive, markerless full-body motion and gesture retargeting from a standard camera to a Unity 3D avatar
Year
2026
Industry
Interactive Entertainment, Fitness & Virtual Production
Outcome
Responsive, markerless full-body motion and gesture retargeting from a standard camera to a Unity 3D avatar

Quick answer

Need a Computer Vision developer?

Fareed Tahir designs and develops production-focused immersive experiences in Unity, AR, VR, WebAR and interactive 3D. Remote collaboration is available worldwide from Lahore, Pakistan.

Contact Fareed