AR / WebAR
Native and browser-based augmented reality, from markerless product placement to QR-launched WebAR with no app install.
Augmented reality development adds digital content such as 3D objects, animation, guidance or interfaces to a live view of the physical world on a phone, tablet or supported headset.
Choose WebAR when fast access through a browser, link or QR code matters most. A native AR application is better when the product needs deeper device access, offline use, advanced tracking or an App Store and Google Play presence.
Printed packaging and campaign materials often suit image tracking. Furniture, products and room-scale content usually need markerless surface tracking. Browser-first campaigns suit WebAR, while complex recurring experiences may benefit from a native application.
No. A WebAR experience opens from a compatible mobile browser, normally through a direct link or QR code. This reduces friction for campaigns, demonstrations and retail activations.
Yes. Native products can target ARKit on iOS and ARCore on Android, while WebAR can support compatible browsers on both platforms. Final device coverage is defined and tested during planning.
A focused WebAR activation can be delivered faster than a native application with custom 3D assets, advanced tracking and backend systems. The schedule depends on platforms, assets, interaction depth, testing requirements and launch date.
