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AR · VR · WEBAR · UNITY

Building what reality can become.

Immersive products by Fareed Tahir for people, places and platforms worldwide.

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Recognition meets execution

Immersive thinking.
Production discipline.

I’m Fareed Tahir, an AR/VR and Unity developer in Lahore collaborating with clients worldwide. For more than five years, I’ve transformed complex product ideas into usable, performant experiences across mobile, web and XR.

Achievement

Gold Medalist

Recognized for outstanding academic and technical performance.

National recognition

Pakistan National Hackathon

Runner-up for innovation, execution and problem-solving.

5+Years of experience
23Published case studies
GlobalRemote collaboration
Fareed Tahir using a virtual reality headset

Developer / Designer / Problem solver

Choose the capability you need

Eight ways to move
beyond the screen.

Every service is shown through real portfolio work, so you can understand the output before starting a conversation.

AR / WebAR development example
01

AR / WebAR

Native and browser-based augmented reality, from markerless product placement to QR-launched WebAR with no app install.

Discuss AR / WebAR
Virtual Reality development example
02

Virtual Reality

Immersive simulations, training, real-estate visualization and interactive experiences for standalone VR headsets.

Discuss VR
AR Filters development example
03

AR Filters

Face tracking, virtual try-on and branded interactive filters for social campaigns and web experiences.

Discuss Filters
Location-Based AR development example
04

Location-Based AR

GPS, maps, geofencing and real-world checkpoints transformed into guided AR journeys and games.

Discuss Location AR
Computer Vision development example
05

Computer Vision

Camera-driven detection, tracking and intelligent visual workflows integrated into immersive applications.

Discuss Vision AI
Game Development development example
06

Game Development

Unity gameplay systems, interactions, progression, UI and optimization for mobile, desktop and XR platforms.

Discuss Games
Android and iOS mobile application development example
07

Full-Stack Mobile App Development

End-to-end Android and iOS engineering—from application architecture and APIs to production releases and ongoing support.

Explore Mobile Experience
Server & API Integration development example
08

Server & API Integration

REST APIs, Firebase, AWS, authentication, databases and cloud services connected reliably to Unity products.

Discuss Backend
Example interface from Fareed Tahir's Android and iOS mobile application development work
Selected interface workAndroid and iOS product design shown in full.
Google Play

Android deliveryGoogle Play

Apple App Store

iOS deliveryApp Store

07

Full-stack mobile app development

Engineering across the complete product lifecycle

Mobile products
built end to end.

Hands-on experience building and supporting production Android and iOS applications across frontend, backend and release operations, including mobile products developed for United States government and Saudi Arabian government initiatives, as well as contribution to a separate production Android and iOS application serving approximately 9 million active users.

Frontend + BackendFull-stack delivery
Android + iOSProduction platforms
  • 01Scalable architecture & APIs
  • 02Cloud, data & notifications
  • 03Store release & maintenance
Discuss a mobile opportunity

Capabilities & technology stack

Hands-on experience
across the stack.

10 areas of applied experience

Explore the technologies and engineering practices I have applied across shipped spatial, real-time and interactive products.

01

AR, Spatial & Mapping

Mobile augmented-reality tracking, positioning, depth sensing and room-scale spatial understanding.

  • Vuforia Engine
  • AR Foundation
  • ARKit
  • ARCore
  • Mapbox
  • GPS & geofencing
  • LiDAR
  • Apple RoomPlan API
03

Multiplayer & Communication

Networked Unity products with synchronized state, multiplayer sessions, voice and text communication.

  • Photon Networking
  • Photon PUN
  • Photon Chat
  • Vivox voice & text chat
  • Real-time synchronization
05

Unity Architecture & Performance

Maintainable Unity foundations designed for modularity, reuse, scale and runtime performance.

  • C#
  • Model-View-Presenter (MVP)
  • Component-based architecture
  • ScriptableObject architecture
  • Entity Component System (ECS)
  • Dependency injection
  • Design patterns
  • Reusable systems
  • Performance optimization
07

Real-Time 3D Production

Creation, conversion and optimization of production-ready assets for mobile, web and XR.

  • Blender & 3D assets
  • Hunyuan 3D
  • Photogrammetry
  • Draco compression
  • Model optimization
  • Materials
  • Animation
  • Architectural visualization
  • 3D asset pipelines
09

DevOps, Quality & Release

Repeatable source-control, build, testing and deployment practices for safer releases.

  • Git
  • CI/CD
  • Automated builds
  • Testing
  • Deployment pipelines
  • Release pipelines
02

VR & XR Systems

Cross-device immersive interaction, headset integrations and persistent mixed-reality experiences.

  • Meta Quest SDK
  • OpenXR
  • VR Interaction Framework (VRIF)
  • VR spatial anchoring
04

Cloud, Backend & App Services

Secure application services, persistent data, APIs and user-engagement infrastructure.

  • Firebase
  • AWS
  • REST APIs
  • Authentication
  • Databases
  • CRUD operations
  • Cloud storage
  • Push notifications
  • Firebase Cloud Messaging (FCM)
  • Singular attribution
06

Computer Vision & Data

Camera-driven detection, tracking and analysis supported by practical Python data workflows.

  • Python
  • MediaPipe
  • OpenCV
  • pandas
  • Computer vision
08

Platforms & Publishing

Platform-specific preparation and store delivery for production mobile applications.

  • Android
  • iOS
  • Google Play Console
  • App Store Connect
10

Product Delivery & Team Operations

Leadership, planning methodologies and collaboration systems used to coordinate product delivery.

  • Team leadership
  • Project management
  • Agile delivery
  • Waterfall delivery
  • Slack
  • Discord
  • Trello
  • Zoho

Digital experiences.
Physical impact.

Scroll-driven immersive development

Selected work

Products built
to be experienced.

All project titles, details and media remain available on their own crawlable case-study pages.

A complete product pathway

From first sketch
to long-term support.

A transparent five-stage workflow keeps decisions, quality and delivery aligned.

01

Design

Goals, user journeys, interaction patterns, technical constraints and prototypes are defined before production begins.

02

Development

Features, 3D content, interfaces, integrations and platform-specific systems are implemented in clear milestones.

03

Test

Functionality, devices, performance, usability and edge cases are tested against agreed acceptance criteria.

04

Deployment

Release builds, store requirements, hosting and production configuration are prepared for a controlled launch.

05

Maintenance

Post-launch monitoring, fixes, upgrades and feature iterations keep the product healthy as requirements evolve.

Brands and teams

Trusted across products, places and industries.

RAQTS logoRAQTSLearnLab logoLearnLabSamsøe Samsøe logoSamsøe SamsøeThe Magician’s Curse logoThe Magician’s CurseMeasure Tools logoMeasure Tools

Client satisfaction

Trusted across
the world.

Hover the experience to pause, or choose a highlighted client location to read their feedback.

Global client network
01 / 07
Amazing Experience! Fareed was really helpful and worked hard to make the RAQTS product a success. They are very good at what they do and we are very impressed with them.
Alexander JohanssonFounder of RAQTS/PIQLZEurope

Answers by capability

Before we
start building.

Use the plus buttons for concise answers, or open the complete service FAQ library.

View all service FAQs ↗

I develop native marker-based, markerless, image-tracking and object-placement AR for Android and iOS, plus browser-based WebAR launched through links or QR codes without an app install.

VR projects can target Meta Quest and other OpenXR-compatible devices, with interactions and performance designed around the selected headset.

Yes. Filters can include face effects, animated elements, product visualization and branded interactions for supported social and web platforms.

Location-based AR combines GPS, maps, compass data, geofencing and real-world checkpoints to place content and interactions at meaningful locations.

Applications can use camera-based detection, classification, tracking and visual analysis, depending on the target platform and product requirements.

Yes. Work can cover gameplay architecture, UI, levels, progression, APIs, optimization, testing and release preparation.

Yes. I develop production Android and iOS applications and have contributed to products developed for United States and Saudi Arabian government initiatives, plus contribution to a separate application serving approximately 9 million active users.

Integrations can include REST APIs, Firebase, AWS, authentication providers, cloud databases, analytics and custom product backends.

Yes. I can audit, debug, optimize and extend existing Unity applications while preserving stable functionality.

Yes. I collaborate remotely from Lahore with founders, agencies and product teams worldwide.

Share the product goal, target users, platforms, essential features, available assets and preferred timeline. I will respond with practical next steps.

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What should
exist next?

Share your product idea, users, platforms and timeline. I’ll reply with the clearest next step.

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