Gold Medalist
Recognized for outstanding academic and technical performance.
Fareed TahirLead XR EngineerAR · VR · WEBAR · UNITY
Immersive products by Fareed Tahir for people, places and platforms worldwide.
About me
Recognition meets execution
I’m Fareed Tahir, an AR/VR and Unity developer in Lahore collaborating with clients worldwide. For more than five years, I’ve transformed complex product ideas into usable, performant experiences across mobile, web and XR.
Recognized for outstanding academic and technical performance.
Runner-up for innovation, execution and problem-solving.

Developer / Designer / Problem solver
Services
Choose the capability you need
Every service is shown through real portfolio work, so you can understand the output before starting a conversation.

Native and browser-based augmented reality, from markerless product placement to QR-launched WebAR with no app install.
Discuss AR / WebAR
Immersive simulations, training, real-estate visualization and interactive experiences for standalone VR headsets.
Discuss VR
Face tracking, virtual try-on and branded interactive filters for social campaigns and web experiences.
Discuss Filters
GPS, maps, geofencing and real-world checkpoints transformed into guided AR journeys and games.
Discuss Location AR
Camera-driven detection, tracking and intelligent visual workflows integrated into immersive applications.
Discuss Vision AI
Unity gameplay systems, interactions, progression, UI and optimization for mobile, desktop and XR platforms.
Discuss Games
End-to-end Android and iOS engineering—from application architecture and APIs to production releases and ongoing support.
Explore Mobile Experience
REST APIs, Firebase, AWS, authentication, databases and cloud services connected reliably to Unity products.
Discuss Backend

Android deliveryGoogle Play

iOS deliveryApp Store
Full-stack mobile app development
Engineering across the complete product lifecycle
Hands-on experience building and supporting production Android and iOS applications across frontend, backend and release operations, including mobile products developed for United States government and Saudi Arabian government initiatives, as well as contribution to a separate production Android and iOS application serving approximately 9 million active users.
Capabilities & technology stack
Explore the technologies and engineering practices I have applied across shipped spatial, real-time and interactive products.
Mobile augmented-reality tracking, positioning, depth sensing and room-scale spatial understanding.
Networked Unity products with synchronized state, multiplayer sessions, voice and text communication.
Maintainable Unity foundations designed for modularity, reuse, scale and runtime performance.
Creation, conversion and optimization of production-ready assets for mobile, web and XR.
Repeatable source-control, build, testing and deployment practices for safer releases.
Cross-device immersive interaction, headset integrations and persistent mixed-reality experiences.
Secure application services, persistent data, APIs and user-engagement infrastructure.
Camera-driven detection, tracking and analysis supported by practical Python data workflows.
Platform-specific preparation and store delivery for production mobile applications.
Leadership, planning methodologies and collaboration systems used to coordinate product delivery.
Portfolio
Selected work
All project titles, details and media remain available on their own crawlable case-study pages.
A live, app-free WebAR art experience with stable image tracking, layered 3D depth, and animated butterflies.
A live, zero-install WebAR business card powered by self-hosted Unity WebGL image tracking.
A zero-hardware computer-vision module that measures the body through a standard webcam and recommends apparel sizes before checkout.
A markerless motion-capture system that detects human poses and gestures in real time and retargets them onto a rigged 3D character in Unity.
A VR app for immersive 360° video viewing.

An AR app for tracing and learning art interactively.
A VR app for tracing and learning art interactively.
A Gaussian VR anatomy learning simulation with interactive controls.

An immersive AR chess game with AI, multiplayer, and interactive learning.
This filter is created using banuba
A WebAR experience where users break ice to reveal a character and unlock a quiz.
A VR passthrough system for visualizing Gaussian Splat scenes.

Lit is a mobile app for exploring and supporting beautifully decorated Christmas homes.
This filter is created using banuba

Discover the Mediterranean coast.

An AR-powered social platform for interactive videos like TikTok.

SmartKidia is an interactive storytelling and learning app designed for children and parents.

An AR app to find people using real-world location markers.

Toyfoon is an interactive AR animal-matching tornado game.
The Smarter Way to Experience Real Estate
A VR obstacle runner testing reflexes and balance.
A WebAR business card that turns portfolios into interactive AR—no app needed.
This filter is created using banuba
Development process
A complete product pathway
A transparent five-stage workflow keeps decisions, quality and delivery aligned.
Goals, user journeys, interaction patterns, technical constraints and prototypes are defined before production begins.
Features, 3D content, interfaces, integrations and platform-specific systems are implemented in clear milestones.
Functionality, devices, performance, usability and edge cases are tested against agreed acceptance criteria.
Release builds, store requirements, hosting and production configuration are prepared for a controlled launch.
Post-launch monitoring, fixes, upgrades and feature iterations keep the product healthy as requirements evolve.
Brands and teams
Reviews
Client satisfaction
Hover the experience to pause, or choose a highlighted client location to read their feedback.
Global client networkAmazing Experience! Fareed was really helpful and worked hard to make the RAQTS product a success. They are very good at what they do and we are very impressed with them.
Alexander JohanssonFounder of RAQTS/PIQLZEuropeGeneral FAQs
Answers by capability
Use the plus buttons for concise answers, or open the complete service FAQ library.
View all service FAQs ↗I develop native marker-based, markerless, image-tracking and object-placement AR for Android and iOS, plus browser-based WebAR launched through links or QR codes without an app install.
VR projects can target Meta Quest and other OpenXR-compatible devices, with interactions and performance designed around the selected headset.
Yes. Filters can include face effects, animated elements, product visualization and branded interactions for supported social and web platforms.
Location-based AR combines GPS, maps, compass data, geofencing and real-world checkpoints to place content and interactions at meaningful locations.
Applications can use camera-based detection, classification, tracking and visual analysis, depending on the target platform and product requirements.
Yes. Work can cover gameplay architecture, UI, levels, progression, APIs, optimization, testing and release preparation.
Yes. I develop production Android and iOS applications and have contributed to products developed for United States and Saudi Arabian government initiatives, plus contribution to a separate application serving approximately 9 million active users.
Integrations can include REST APIs, Firebase, AWS, authentication providers, cloud databases, analytics and custom product backends.
Yes. I can audit, debug, optimize and extend existing Unity applications while preserving stable functionality.
Yes. I collaborate remotely from Lahore with founders, agencies and product teams worldwide.
Share the product goal, target users, platforms, essential features, available assets and preferred timeline. I will respond with practical next steps.
Contact
Start a conversation
Share your product idea, users, platforms and timeline. I’ll reply with the clearest next step.